After just over a month of being live on Steam Greenlight, Castaways has been Greenlit!

Waynes World Waynes World Party Time Excellent!

First things first, thank you everyone for all your support. Obviously this would have been 100% impossible without the help of the public as that is what Steam Greenlight is all about! We have learned so much from the whole process, not only about Castaways but the process itself. Do’s and Don’ts. When and if a game is ready for Steam Greenlight and more importantly Steam Greenlight isn’t everything.

Before Castaways went live on Steam Greenlight we were steaming away with the development of Castaways. Upon going live things almost came to a standstill. We have been extremely busy developing games for other companies, so that is half of the reason. But in a sense Greenlight can be somewhat demotivating. So I think in future, and for anyone who is considering it, it’s important to have a game plan for when you go live, and ensure that you stick to it! Although we had / have a game plan we got side-tracked by negative comments and complacent with the positive comments. Either way, everything that is happening is amazing and we have no real negatives to talk about.

Waynes World Waynes World Party Time Excellent!

So what are the plans for the future? In the interest of keeping this short and being as honest as possible, things are a bit hectic at the moment. We are in the process of wrapping up a game for a client which we can’t talk too much about currently. This will be done within the week. We are also in the process of developing a nice little mobile game which we plan to release at the end of the month. In addition, at the end of March we will be starting another game for a client, which will last until around June.

Amongst all this we will of course be continuing to work on Castaways and get it to a standard not only are we happy to release, but it’s in a position where it’s worth the money. This of course will take time, but in the interest of time we are in discussions about hiring an additional 3d modeller / artist to help with the work load. Our models and textures was the biggest negatives we received from Steam Greenlight and is something we were already well aware of.

We have no delusions that there is still so much work ahead of us for Castaways but we’re going to take a few days to enjoy the moment and discuss what our goals are and what is realistic in terms of release.

Don’t forget to follow us on Facebook and Twitter where we’ll be letting you know about whats going on and answering any questions you might have. Finally, share this post if you have enjoyed reading as its likely someone else will too!

Thanks again for all your support over the last few months!

– Rhys

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